Ownership of multiple non-combat, social focused chapters
Taking the chapters through multiple internal milestones
Technical implementation of mission flow
Creating and maintaining documentation for owned chapters and multiple features
Designing and creating background vignettes
Regular progress reviews with directors ensuring work is being completed to a high standard and on time
Working closely with design management, animation and QA to ensure all aspects of owned chapters are to the highest quality
Working closely with teams across multiple international studios
Mentoring new team members
Tools:
Lumberyard
In-house scripting software
Perforce
JIRA
Confluence
One of my ongoing roles at CIG is to identify suitable points within the captured performances for my chapters and determine if and when the player can “pause”, “resume” and “abandon” conversations with NPCs.
Below is a video showing one of the many scenes that I have implemented. This shows the number of different ways that the player can interact with this one scene alone.
Tasty Cake
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Circus Tent
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